Class relations
One of the most powerful aspects of OOP is the ability to create relationships between classes, allowing for complex systems to be modeled in a way that closely mimics real-world interactions. Understanding these relationships is crucial for designing robust, maintainable, and scalable software systems. This guide aims to explore the various types of relationships between classes in OOP, including association, aggregation, composition, inheritance, and more. We’ll delve into the nuances of each relationship type, provide detailed examples using Python, and illustrate concepts with UML diagrams where appropriate.
In Object-Oriented Programming, classes don’t exist in isolation. They interact and relate to each other in various ways to model complex systems and relationships. Understanding these relationships is crucial for designing effective and maintainable object-oriented systems.
The main types of class relationships we’ll explore in depth are:
- Association (“uses-a”)
- Aggregation (weak “has-a” relationship)
- Composition (strong “has-a” relationship)
- Inheritance (“is-a” relationship)
- Realisation (Implementation)
- Dependency
Each of these relationships represents a different way that classes can be connected and interact with each other. They vary in terms of the strength of the coupling between classes, the lifecycle dependencies, and the nature of the relationship.
Before we dive into each type of relationship, let’s visualise them using a UML class diagram:
classDiagram
class ClassA
class ClassB
class ClassC
class ClassD
class ClassE
class ClassF
class InterfaceG
ClassA --> ClassB : Association
ClassC o-- ClassD : Aggregation
ClassE *-- ClassF : Composition
ClassB --|> ClassA : Inheritance
ClassE ..|> InterfaceG : Realisation
ClassA ..> ClassF : Dependency
This diagram provides a high-level overview of the different types of class relationships. In the following sections, we’ll explore each of these relationships in detail, providing explanations, examples, and more specific UML diagrams.
1 - Association
Association is the most basic and generic form of relationship between classes. It represents a connection between two classes where one class is aware of and can interact with another class. This relationship is often described as a “uses-a” relationship.
Key characteristics of association:
- It represents a loose coupling between classes.
- The associated classes can exist independently of each other.
- The lifetime of one class is not tied to the lifetime of the other.
- It can be unidirectional or bidirectional.
There are two main types of association:
- Unidirectional Association
- Bidirectional Association
Let’s explore each of these in more detail.
Unidirectional association
In a unidirectional association, one class knows about and can interact with another class, but not vice versa. This is a one-way relationship.
Here’s an example in Python:
class Customer:
def __init__(self, name):
self.name = name
class Order:
def __init__(self, order_number, customer):
self.order_number = order_number
self.customer = customer # This creates an association
def display_info(self):
return f"Order {self.order_number} placed by {self.customer.name}"
# Creating instances
customer = Customer("John Doe")
order = Order("12345", customer)
print(order.display_info()) # Output: Order 12345 placed by John Doe
In this example, the Order
class has a unidirectional association with the Customer
class. An Order
knows about its associated Customer
, but a Customer
doesn’t know about its Order
s.
Here’s a UML diagram representing this relationship:
classDiagram
class Customer {
+name: string
}
class Order {
+order_number: string
+customer: Customer
+display_info()
}
Order --> Customer : places
The arrow in the diagram points from Order
to Customer
, indicating that Order
knows about Customer
, but not the other way around.
Bidirectional association
In a bidirectional association, both classes are aware of each other and can interact with each other. This is a two-way relationship.
Here’s an example in Python:
class Student:
def __init__(self, name):
self.name = name
self.courses = []
def enroll(self, course):
self.courses.append(course)
course.add_student(self)
def display_courses(self):
return f"{self.name} is enrolled in: {', '.join(course.name for course in self.courses)}"
class Course:
def __init__(self, name):
self.name = name
self.students = []
def add_student(self, student):
self.students.append(student)
def display_students(self):
return f"{self.name} has students: {', '.join(student.name for student in self.students)}"
# Creating instances
student1 = Student("Alice")
student2 = Student("Bob")
math_course = Course("Mathematics")
physics_course = Course("Physics")
# Enrolling students in courses
student1.enroll(math_course)
student1.enroll(physics_course)
student2.enroll(math_course)
print(student1.display_courses())
print(math_course.display_students())
In this example, there’s a bidirectional association between Student
and Course
. A Student
knows about their Course
s, and a Course
knows about its Student
s.
Here’s a UML diagram representing this relationship:
classDiagram
class Student {
+name: string
+courses: list
+enroll(course)
+display_courses()
}
class Course {
+name: string
+students: list
+add_student(student)
+display_students()
}
Student "0..*" <--> "0..*" Course : enrolls in >
The double-headed arrow in the diagram indicates that both Student
and Course
are aware of each other. The “0..*” notation indicates that a Student
can be enrolled in zero or more Course
s, and a Course
can have zero or more Student
s.
Association is a flexible relationship that can represent many real-world connections between objects. It’s important to choose between unidirectional and bidirectional associations carefully, as bidirectional associations can introduce more complexity and potential for errors if not managed properly.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
2 - Aggregation
Aggregation is a specialised form of association that represents a “whole-part” or “has-a” relationship between classes. In aggregation, one class (the whole) contains references to objects of another class (the part), but the part can exist independently of the whole.
Key characteristics of aggregation:
- It’s a stronger relationship than a simple association, but weaker than composition.
- The “part” object can exist independently of the “whole” object.
- Multiple “whole” objects can share the same “part” object.
- If the “whole” object is destroyed, the “part” object continues to exist.
Let’s look at an example to illustrate aggregation:
class Department:
def __init__(self, name):
self.name = name
self.employees = []
def add_employee(self, employee):
self.employees.append(employee)
def remove_employee(self, employee):
self.employees.remove(employee)
def list_employees(self):
return f"Department {self.name} has employees: {', '.join(emp.name for emp in self.employees)}"
class Employee:
def __init__(self, name, id):
self.name = name
self.id = id
def __str__(self):
return f"Employee(name={self.name}, id={self.id})"
# Creating instances
hr_dept = Department("Human Resources")
it_dept = Department("Information Technology")
emp1 = Employee("Alice", "E001")
emp2 = Employee("Bob", "E002")
emp3 = Employee("Charlie", "E003")
# Adding employees to departments
hr_dept.add_employee(emp1)
hr_dept.add_employee(emp2)
it_dept.add_employee(emp2) # Note: Bob works in both HR and IT
it_dept.add_employee(emp3)
print(hr_dept.list_employees())
print(it_dept.list_employees())
# If we remove the HR department, the employees still exist
del hr_dept
print(emp1) # Employee still exists
In this example, we have an aggregation relationship between Department
and Employee
. A Department
has Employee
s, but Employee
s can exist independently of any particular Department
. Also, an Employee
can belong to multiple Department
s (as we see with Bob).
Here’s a UML diagram representing this aggregation relationship:
classDiagram
class Department {
+name: string
+employees: list
+add_employee(employee)
+remove_employee(employee)
+list_employees()
}
class Employee {
+name: string
+id: string
+__str__()
}
Department o-- Employee : has
In this diagram, the open diamond on the Department
side of the relationship indicates aggregation. This shows that Department
is the “whole” and Employee
is the “part” in this relationship.
It’s important to note that while aggregation implies a whole-part relationship, the “part” (in this case, Employee
) can exist independently and can even be part of multiple “wholes” (multiple Department
s).
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
3 - Composition
Composition is a stronger form of aggregation. It’s a “whole-part” relationship where the part cannot exist independently of the whole. In other words, the lifetime of the part is tied to the lifetime of the whole.
Key characteristics of composition:
- It represents a strong “has-a” relationship.
- The “part” object cannot exist independently of the “whole” object.
- When the “whole” object is destroyed, all its “part” objects are also destroyed.
- A “part” object belongs to only one “whole” object at a time.
Let’s look at an example to illustrate composition:
class Engine:
def __init__(self, horsepower):
self.horsepower = horsepower
def start(self):
return "Engine started"
class Car:
def __init__(self, make, model, horsepower):
self.make = make
self.model = model
self.engine = Engine(horsepower) # Composition: Car creates its own Engine
def start_car(self):
return f"{self.make} {self.model}: {self.engine.start()}"
def __del__(self):
print(f"{self.make} {self.model} is being destroyed, and so is its engine.")
# Creating a Car instance
my_car = Car("Toyota", "Corolla", 150)
print(my_car.start_car()) # Output: Toyota Corolla: Engine started
# When we delete the Car, its Engine is also deleted
del my_car # This will print: Toyota Corolla is being destroyed, and so is its engine.
In this example, we have a composition relationship between Car
and Engine
. A Car
has an Engine
, and the Engine
cannot exist independently of the Car
. When a Car
object is created, it creates its own Engine
. When the Car
object is destroyed, its Engine
is also destroyed.
Here’s a UML diagram representing this composition relationship:
classDiagram
class Car {
+make: string
+model: string
-engine: Engine
+start_car()
+__del__()
}
class Engine {
-horsepower: int
+start()
}
Car *-- Engine : has
In this diagram, the filled diamond on the Car
side of the relationship indicates composition. This shows that Car
is the “whole” and Engine
is the “part” in this relationship, and that the Engine
’s lifetime is tied to the Car
’s lifetime.
The key difference between aggregation and composition is the strength of the relationship and the lifecycle dependency. In aggregation, the “part” can exist independently of the “whole”, while in composition, the “part” cannot exist without the “whole”.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
4 - Inheritance
Inheritance is a fundamental concept in OOP that allows a class (subclass or derived class) to inherit properties and methods from another class (superclass or base class). It represents an “is-a” relationship between classes.
Key characteristics of inheritance:
- It promotes code reuse and establishes a hierarchy between classes.
- The subclass inherits all public and protected members from the superclass.
- The subclass can add its own members and override inherited members.
- It supports the concept of polymorphism.
Let’s look at an example to illustrate inheritance:
class Animal:
def __init__(self, name):
self.name = name
def speak(self):
pass
class Dog(Animal):
def speak(self):
return f"{self.name} says Woof!"
class Cat(Animal):
def speak(self):
return f"{self.name} says Meow!"
# Creating instances
dog = Dog("Buddy")
cat = Cat("Whiskers")
print(dog.speak()) # Output: Buddy says Woof!
print(cat.speak()) # Output: Whiskers says Meow!
# Demonstrating polymorphism
def animal_sound(animal):
print(animal.speak())
animal_sound(dog) # Output: Buddy says Woof!
animal_sound(cat) # Output: Whiskers says Meow!
In this example, we have a base class Animal
and two derived classes Dog
and Cat
. Both Dog
and Cat
inherit from Animal
and override the speak
method.
Here’s a UML diagram representing this inheritance relationship:
classDiagram
class Animal {
+name: string
+speak()
}
class Dog {
+speak()
}
class Cat {
+speak()
}
Animal <|-- Dog
Animal <|-- Cat
In this diagram, the arrows pointing from Dog
and Cat
to Animal
indicate inheritance. This shows that Dog
and Cat
are subclasses of Animal
.
Inheritance is a powerful feature of OOP, but it should be used judiciously. Overuse of inheritance can lead to complex class hierarchies that are difficult to understand and maintain. The principle of “composition over inheritance” suggests that it’s often better to use composition (has-a relationship) rather than inheritance (is-a relationship) when designing class relationships.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
5 - Realisation (Implementation)
Realisation, also known as implementation, is a relationship between a class and an interface. It indicates that a class implements the behaviour specified by an interface.
Key characteristics of realisation:
- It represents a contract that the implementing class must fulfil.
- The class must provide implementations for all methods declared in the interface.
- It allows for polymorphism through interfaces.
Python doesn’t have a built-in interface concept like some other languages (e.g., Java), but we can simulate interfaces using abstract base classes. Here’s an example:
from abc import ABC, abstractmethod
class Drawable(ABC):
@abstractmethod
def draw(self):
pass
class Circle(Drawable):
def draw(self):
return "Drawing a circle"
class Square(Drawable):
def draw(self):
return "Drawing a square"
def draw_shape(shape: Drawable):
print(shape.draw())
# Creating instances
circle = Circle()
square = Square()
# Using polymorphism through the interface
draw_shape(circle) # Output: Drawing a circle
draw_shape(square) # Output: Drawing a square
In this example, Drawable
is an abstract base class that acts like an interface. Both Circle
and Square
implement the Drawable
interface by providing their own implementation of the draw
method.
Here’s a UML diagram representing this realisation relationship:
classDiagram
class Drawable {
<<interface>>
+draw()
}
class Circle {
+draw()
}
class Square {
+draw()
}
Drawable <|.. Circle
Drawable <|.. Square
In this diagram, the dashed arrows pointing from Circle
and Square
to Drawable
indicate realisation. This shows that Circle
and Square
implement the Drawable
interface.
Realisation is a powerful concept that allows for designing loosely coupled systems. By programming to interfaces rather than concrete implementations, we can create more flexible and extensible software.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
6 - Dependency
Dependency is the weakest form of relationship between classes. It exists when one class uses another class, typically as a method parameter, local variable, or return type.
Key characteristics of dependency:
- It represents a “uses” relationship between classes.
- It’s a weaker relationship compared to association, aggregation, or composition.
- Changes in the used class may affect the using class.
Here’s an example to illustrate dependency:
class Printer:
def print_document(self, document):
return f"Printing: {document.get_content()}"
class PDFDocument:
def get_content(self):
return "PDF content"
class WordDocument:
def get_content(self):
return "Word document content"
# Using the Printer
printer = Printer()
pdf = PDFDocument()
word = WordDocument()
print(printer.print_document(pdf)) # Output: Printing: PDF content
print(printer.print_document(word)) # Output: Printing: Word document content
In this example, the Printer
class has a dependency on both PDFDocument
and WordDocument
classes. The Printer
uses these classes in its print_document
method, but it doesn’t maintain a long-term relationship with them.
Here’s a UML diagram representing these dependency relationships:
classDiagram
class Printer {
+print_document(document)
}
class PDFDocument {
+get_content()
}
class WordDocument {
+get_content()
}
Printer ..> PDFDocument : uses
Printer ..> WordDocument : uses
In this diagram, the dashed arrows pointing from Printer
to PDFDocument
and WordDocument
indicate dependency. This shows that Printer
uses these classes, but doesn’t have a stronger relationship with them.
Dependency is often used to reduce coupling between classes. By depending on abstractions (like interfaces) rather than concrete classes, we can make our code more flexible and easier to change.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
7 - Dependency
Understanding class relationships is crucial for effective object-oriented design and programming. We’ve explored various types of relationships including association, aggregation, composition, inheritance, realisation, and dependency. Each of these relationships serves a specific purpose and has its own strengths and weaknesses.
Comparing and contrasting relations
Now that we’ve explored the various types of class relations, let’s compare and contrast them to better understand when to use each:
Association vs Aggregation vs Composition
- Association is the most general relationship, representing any connection between classes.
- Aggregation is a specialised association representing a whole-part relationship where the part can exist independently.
- Composition is the strongest whole-part relationship where the part cannot exist independently of the whole.
Inheritance vs Composition
- Inheritance represents an “is-a” relationship (e.g., a Dog is an Animal).
- Composition represents a “has-a” relationship (e.g., a Car has an Engine).
- The principle of “composition over inheritance” suggests favouring composition for more flexible designs.
Realisation vs Inheritance
- Realisation is about implementing an interface, focusing on behaviour.
- Inheritance is about extending a class, inheriting both state and behaviour.
Dependency vs Association
- Dependency is a weaker, often temporary relationship (e.g., a method parameter).
- Association implies a more permanent relationship, often represented by a class attribute.
Here’s a comparison table summarising these relationships:
Relationship | Strength | Lifecycle Binding | “Is-a” or “Has-a” | Symbol in UML |
---|
Dependency | Weakest | None | Uses | - - - - > |
Association | Weak | Independent | Has-a (loose) | ———> |
Aggregation | Medium | Independent | Has-a | ◇———> |
Composition | Strong | Dependent | Has-a (strong) | ♦———> |
Inheritance | Strong | N/A | Is-a | ——— |
Realisation | Medium | N/A | Behaves-as | - - - |
Common pitfalls
While class relationships are powerful tools in OOP, they can also lead to common pitfalls if not used carefully. Here are some common issues and how to avoid them:
Overuse of inheritance
- Problem: Creating deep inheritance hierarchies that are hard to understand and maintain.
- Solution: Prefer composition over inheritance. Use inheritance only for genuine “is-a” relationships.
Tight coupling
- Problem: Creating strong dependencies between classes, making the system rigid and hard to change.
- Solution: Use interfaces and dependency injection to reduce coupling. Depend on abstractions rather than concrete classes.
God objects
- Problem: Creating classes that try to do too much, violating the Single Responsibility Principle.
- Solution: Break large classes into smaller, more focused classes. Use composition to bring functionality together.
Circular dependencies
- Problem: Creating mutual dependencies between classes, leading to complex and hard-to-maintain code.
- Solution: Refactor to remove circular dependencies. Consider using interfaces or introducing a new class to break the cycle.
Leaky abstractions
- Problem: Exposing implementation details through interfaces or base classes.
- Solution: Design interfaces and base classes carefully. Hide implementation details and expose only what’s necessary.
Inappropriate intimacy
- Problem: Classes that know too much about each other’s internal details.
- Solution: Encapsulate data and behaviour. Use public interfaces to interact between classes.
Brittle base classes
- Problem: Changes to base classes breaking derived classes in unexpected ways.
- Solution: Design base classes for extension. Document how derived classes should interact with base classes.
Diamond problem in multiple inheritance
- Problem: Ambiguity in method resolution when a class inherits from two classes with a common ancestor.
- Solution: Avoid multiple inheritance if possible. Use interfaces or mixins instead.
Overuse of getters and setters
- Problem: Breaking encapsulation by providing unrestricted access to internal state.
- Solution: Use meaningful methods that represent behaviors rather than exposing internal data directly.
Violation of Liskov Substitution Principle
- Problem: Derived classes that can’t be used interchangeably with their base classes.
- Solution: Ensure that derived classes truly represent specialisations of their base classes. Use composition if the “is-a” relationship doesn’t hold.
By being aware of these pitfalls and following best practices, you can create more robust and maintainable object-oriented designs.
Conclusion
Key takeaways:
- Association is a general relationship between classes.
- Aggregation represents a whole-part relationship where parts can exist independently.
- Composition is a stronger whole-part relationship where parts cannot exist independently.
- Inheritance represents an “is-a” relationship and promotes code reuse.
- Realisation is about implementing interfaces and focusing on behaviour.
- Dependency is a weak, often temporary relationship between classes.
Remember that good object-oriented design is not just about using these relationships, but about using them appropriately. Always consider the SOLID principles and the “composition over inheritance” guideline.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Fowler, M. (2002). Patterns of Enterprise Application Architecture. Addison-Wesley.
- Bloch, J. (2018). Effective Java (3rd ed.). Addison-Wesley.
- Phillips, D. (2018). Python 3 Object-Oriented Programming (3rd ed.). Packt Publishing.
- Lott, S. F. (2020). Object-Oriented Python: Master OOP by Building Games and GUIs. No Starch Press.
- Booch, G., Rumbaugh, J., & Jacobson, I. (2005). The Unified Modeling Language User Guide (2nd ed.). Addison-Wesley.
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!