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The four pillars
- 1: Encapsulation
- 2: Inheritance
- 3: Polymorphism
- 4: Abstraction
- 5: Conclusion
1 - Encapsulation
The importance of encapsulation lies in several key aspects:
- Data protection: By controlling access to object data through methods, we can ensure that the data remains consistent and valid.
- Modularity: Encapsulation allows objects to be self-contained, making it easier to understand and maintain code.
- Flexibility: The internal implementation can be changed without affecting other parts of the code that use the object.
- Reduced complexity: By hiding the details of internal workings, encapsulation reduces the complexity of the overall system from an external perspective.
Implementation in Python
Python provides several mechanisms to implement encapsulation. Let’s explore these with examples:
1. Using private attributes
In Python, we can create private attributes by prefixing the attribute name with double underscores (__
). This triggers name mangling, which makes the attribute harder to access from outside the class.
class BankAccount:
def __init__(self, account_number, balance):
self.__account_number = account_number # Private attribute
self.__balance = balance # Private attribute
def deposit(self, amount):
if amount > 0:
self.__balance += amount
return True
return False
def withdraw(self, amount):
if 0 < amount <= self.__balance:
self.__balance -= amount
return True
return False
def get_balance(self):
return self.__balance
# Usage
account = BankAccount("1234567890", 1000)
print(account.get_balance()) # Output: 1000
account.deposit(500)
print(account.get_balance()) # Output: 1500
account.withdraw(200)
print(account.get_balance()) # Output: 1300
# This will raise an AttributeError
# print(account.__balance)
In this example:
__account_number
and__balance
are private attributes.- We provide public methods (
deposit
,withdraw
,get_balance
) to interact with these private attributes. - Direct access to
__balance
from outside the class will raise anAttributeError
exception.
2. Using properties
Python’s @property
decorator allows us to define methods that can be accessed like attributes, providing a more Pythonic way of implementing getters and setters.
class Circle:
def __init__(self, radius):
self._radius = radius
@property
def radius(self):
return self._radius
@radius.setter
def radius(self, value):
if value > 0:
self._radius = value
else:
raise ValueError("Radius must be positive")
@property
def area(self):
return 3.14159 * self._radius ** 2
# Usage
circle = Circle(5)
print(circle.radius) # Output: 5
print(circle.area) # Output: 78.53975
circle.radius = 7
print(circle.radius) # Output: 7
print(circle.area) # Output: 153.93791
# This will raise a ValueError
# circle.radius = -1
In this example:
_radius
is a protected attribute (single underscore is a convention for protected attributes in Python).- The
radius
property provides get and set access to_radius
with validation. - The
area
property is read-only and calculated on-the-fly.
Benefits and best practices
The benefits of encapsulation are numerous:
- Improved maintainability: Changes to the internal implementation don’t affect external code that uses the class.
- Enhanced security: Private attributes can’t be accidentally modified from outside the class.
- Flexibility in implementation: You can change how data is stored or calculated without changing the public interface.
- Better abstraction: Users of the class don’t need to know about its internal workings.
Best practices for encapsulation in Python include:
- Use private attributes (double underscore prefix) for data that should not be accessed directly from outside the class.
- Provide public methods or properties for controlled access to internal data.
- Use properties instead of get/set methods for a more Pythonic approach.
- Document the public interface clearly, including any side effects of methods.
Let’s look at a more complex example that demonstrates these practices:
class Employee:
def __init__(self, name, salary):
self.__name = name
self.__salary = salary
self.__projects = []
@property
def name(self):
return self.__name
@property
def salary(self):
return self.__salary
@salary.setter
def salary(self, value):
if value > 0:
self.__salary = value
else:
raise ValueError("Salary must be positive")
def add_project(self, project):
"""
Add a project to the employee's project list.
:param project: string representing the project name
"""
self.__projects.append(project)
def remove_project(self, project):
"""
Remove a project from the employee's project list.
:param project: string representing the project name
:return: True if project was removed, False if not found
"""
if project in self.__projects:
self.__projects.remove(project)
return True
return False
@property
def project_count(self):
return len(self.__projects)
def __str__(self):
return f"Employee: {self.__name}, Salary: ${self.__salary}, Projects: {self.project_count}"
# Usage
emp = Employee("John Doe", 50000)
print(emp.name) # Output: John Doe
print(emp.salary) # Output: 50000
emp.add_project("Project A")
emp.add_project("Project B")
print(emp.project_count) # Output: 2
emp.salary = 55000
print(emp) # Output: Employee: John Doe, Salary: $55000, Projects: 2
emp.remove_project("Project A")
print(emp.project_count) # Output: 1
# This will raise an AttributeError
# print(emp.__projects)
This example demonstrates:
- Private attributes (
__name
,__salary
,__projects
) - Properties for controlled access (
name
,salary
,project_count
) - Public methods for manipulating private data (
add_project
,remove_project
) - Clear documentation of method behaviour
- A custom
__str__
method for a nice string representation of the object
By following these practices, we create a class that is both flexible and robust, embodying the principle of encapsulation.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Phillips, D. (2010). Python 3 Object Oriented Programming. Packt Publishing.
- Lutz, M. (2013). Learning Python: Powerful Object-Oriented Programming. O’Reilly Media.
- Ramalho, L. (2015). Fluent Python: Clear, Concise, and Effective Programming. O’Reilly Media.
- Van Rossum, G., Warsaw, B., & Coghlan, N. (2001). PEP 8 – Style Guide for Python Code. Python.org. https://www.python.org/dev/peps/pep-0008/
- Python Software Foundation. (n.d.). The Python Standard Library. Python.org. https://docs.python.org/3/library/
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
2 - Inheritance
Key aspects of inheritance include:
- Code reusability: Inheritance allows us to reuse code from existing classes, reducing redundancy and promoting efficient development.
- Hierarchical classification: It enables the creation of class hierarchies, representing relationships and commonalities among objects.
- Extensibility: New functionality can be added to existing classes without modifying them, following the open-closed principle.
- Polymorphism: Inheritance is a prerequisite for runtime polymorphism (which we’ll discuss in detail later).
Types of inheritance
There are several types of inheritance, though not all programming languages support all types. The main types are:
- Single inheritance: A derived class inherits from a single base class.
- Multiple inheritance: A derived class inherits from multiple base classes.
- Multilevel inheritance: A derived class inherits from another derived class.
- Hierarchical inheritance: Multiple derived classes inherit from a single base class.
- Hybrid inheritance: A combination of two or more types of inheritance.
Python supports all these types of inheritance. Let’s explore each with examples.
Single inheritance
Single inheritance is the simplest form of inheritance, where a class inherits from one base class.
class Animal:
def __init__(self, species):
self.species = species
def make_sound(self):
pass
class Dog(Animal):
def __init__(self, name):
super().__init__("Canine")
self.name = name
def make_sound(self):
return "Woof!"
# Usage
dog = Dog("Buddy")
print(f"{dog.name} is a {dog.species}") # Output: Buddy is a Canine
print(dog.make_sound()) # Output: Woof!
In this example:
Animal
is the base class with a genericmake_sound
method.Dog
is derived fromAnimal
, inheriting its attributes and methods.Dog
overrides themake_sound
method with its own implementation.- We use
super().__init__()
to call the initialiser of the base class.
Multiple inheritance
Multiple inheritance allows a class to inherit from multiple base classes.
class Flyer:
def fly(self):
return "I can fly!"
class Swimmer:
def swim(self):
return "I can swim!"
class Duck(Animal, Flyer, Swimmer):
def __init__(self, name):
Animal.__init__(self, "Aves")
self.name = name
def make_sound(self):
return "Quack!"
# Usage
duck = Duck("Donald")
print(f"{duck.name} is a {duck.species}") # Output: Donald is a Aves
print(duck.make_sound()) # Output: Quack!
print(duck.fly()) # Output: I can fly!
print(duck.swim()) # Output: I can swim!
Here, Duck
inherits from Animal
, Flyer
, and Swimmer
, combining attributes and methods from all three.
Multilevel inheritance
In multilevel inheritance, a derived class inherits from another derived class.
class Mammal(Animal):
def __init__(self, species, is_warm_blooded=True):
super().__init__(species)
self.is_warm_blooded = is_warm_blooded
def give_birth(self):
return "Giving birth to live young"
class Cat(Mammal):
def __init__(self, name):
super().__init__("Feline")
self.name = name
def make_sound(self):
return "Meow!"
# Usage
cat = Cat("Whiskers")
print(f"{cat.name} is a {cat.species}") # Output: Whiskers is a Feline
print(cat.make_sound()) # Output: Meow!
print(cat.give_birth()) # Output: Giving birth to live young
print(f"Is warm-blooded: {cat.is_warm_blooded}") # Output: Is warm-blooded: True
In this example, Cat
inherits from Mammal
, which in turn inherits from Animal
, forming a multilevel inheritance chain.
Hierarchical inheritance
Hierarchical inheritance involves multiple derived classes inheriting from a single base class.
class Bird(Animal):
def __init__(self, species, can_fly=True):
super().__init__(species)
self.can_fly = can_fly
class Parrot(Bird):
def __init__(self, name):
super().__init__("Psittacine", can_fly=True)
self.name = name
def make_sound(self):
return "Squawk!"
class Penguin(Bird):
def __init__(self, name):
super().__init__("Spheniscidae", can_fly=False)
self.name = name
def make_sound(self):
return "Honk!"
# Usage
parrot = Parrot("Polly")
penguin = Penguin("Pingu")
print(f"{parrot.name} can fly: {parrot.can_fly}") # Output: Polly can fly: True
print(f"{penguin.name} can fly: {penguin.can_fly}") # Output: Pingu can fly: False
Here, both Parrot
and Penguin
inherit from Bird
, which demonstrates hierarchical inheritance.
Hybrid inheritance
Hybrid inheritance is a combination of multiple inheritance types. Let’s create a more complex example to illustrate this:
class Terrestrial:
def walk(self):
return "Walking on land"
class Aquatic:
def swim(self):
return "Swimming in water"
class Amphibian(Animal, Terrestrial, Aquatic):
def __init__(self, species):
Animal.__init__(self, species)
def adapt(self):
return "Can survive both on land and in water"
class Frog(Amphibian):
def __init__(self, name):
super().__init__("Anura")
self.name = name
def make_sound(self):
return "Ribbit!"
# Usage
frog = Frog("Kermit")
print(f"{frog.name} is a {frog.species}") # Output: Kermit is a Anura
print(frog.make_sound()) # Output: Ribbit!
print(frog.walk()) # Output: Walking on land
print(frog.swim()) # Output: Swimming in water
print(frog.adapt()) # Output: Can survive both on land and in water
This example demonstrates hybrid inheritance:
Frog
inherits fromAmphibian
Amphibian
inherits fromAnimal
,Terrestrial
, andAquatic
- This creates a combination of multilevel and multiple inheritance
Considerations
Inheritance offers several advantages. However, there are also important considerations:
- Complexity: Deep inheritance hierarchies can become difficult to understand and maintain.
- Tight coupling: Inheritance creates a tight coupling between base and derived classes.
- Fragile base class problem: Changes in the base class can unexpectedly affect derived classes.
- Diamond problem: In multiple inheritance, conflicts can arise if two base classes have methods with the same name.
To address these considerations:
- Prefer composition over inheritance when possible.
- Keep inheritance hierarchies shallow and focused.
- Use abstract base classes to define clear interfaces.
- Be cautious with multiple inheritance and resolve conflicts explicitly.
Let’s visualise the inheritance relationships we’ve discussed using an UML class diagram:
classDiagram Animal <|-- Mammal Animal <|-- Bird Mammal <|-- Dog Mammal <|-- Cat Bird <|-- Parrot Bird <|-- Penguin Animal <|-- Amphibian Terrestrial <|-- Amphibian Aquatic <|-- Amphibian Amphibian <|-- Frog class Animal { +species: str +make_sound() } class Mammal { +is_warm_blooded: bool +give_birth() } class Bird { +can_fly: bool } class Amphibian { +adapt() } class Terrestrial { +walk() } class Aquatic { +swim() }
This diagram illustrates the inheritance relationships between the classes we’ve discussed, showing both single and multiple inheritance.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Phillips, D. (2010). Python 3 Object Oriented Programming. Packt Publishing.
- Lutz, M. (2013). Learning Python: Powerful Object-Oriented Programming. O’Reilly Media.
- Ramalho, L. (2015). Fluent Python: Clear, Concise, and Effective Programming. O’Reilly Media.
- Van Rossum, G., Warsaw, B., & Coghlan, N. (2001). PEP 8 – Style Guide for Python Code. Python.org. https://www.python.org/dev/peps/pep-0008/
- Python Software Foundation. (n.d.). The Python Standard Library. Python.org. https://docs.python.org/3/library/
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
3 - Polymorphism
Polymorphism enables writing flexible and reusable code by allowing us to work with objects at a more abstract level, without needing to know their specific types.
There are two main types of polymorphism in object-oriented programming:
Compile-time polymorphism (Static polymorphism)
- Achieved through method overloading.
- Resolved at compile time.
Runtime polymorphism (Dynamic polymorphism)
- Achieved through method overriding.
- Resolved at runtime.
Python primarily supports runtime polymorphism, as it is a dynamically typed language. However, we can demonstrate concepts similar to compile-time polymorphism as well.
Let’s explore different aspects of polymorphism in Python:
Duck typing
Python uses duck typing, which is a form of polymorphism. The idea is: “If it walks like a duck and quacks like a duck, then it must be a duck.” In other words, Python cares more about the methods an object has than the type of the object itself.
class Duck:
def speak(self):
return "Quack quack!"
class Dog:
def speak(self):
return "Woof woof!"
class Cat:
def speak(self):
return "Meow meow!"
def animal_sound(animal):
return animal.speak()
# Usage
duck = Duck()
dog = Dog()
cat = Cat()
print(animal_sound(duck)) # Output: Quack quack!
print(animal_sound(dog)) # Output: Woof woof!
print(animal_sound(cat)) # Output: Meow meow!
In this example, animal_sound()
works with any object that has a speak()
method, regardless of its class.
Method overriding
Method overriding is a key aspect of runtime polymorphism. It occurs when a derived class defines a method with the same name as a method in its base class.
class Shape:
def area(self):
pass
class Rectangle(Shape):
def __init__(self, width, height):
self.width = width
self.height = height
def area(self):
return self.width * self.height
class Circle(Shape):
def __init__(self, radius):
self.radius = radius
def area(self):
return 3.14159 * self.radius ** 2
# Usage
shapes = [Rectangle(5, 4), Circle(3)]
for shape in shapes:
print(f"Area: {shape.area()}")
# Output:
# Area: 20
# Area: 28.27431
Here, Rectangle
and Circle
both override the area()
method of the Shape
class.
Operator overloading
Python allows operator overloading, which is a form of compile-time polymorphism. It allows the same operator to have different meanings depending on the operands.
class Vector:
def __init__(self, x, y):
self.x = x
self.y = y
def __add__(self, other):
return Vector(self.x + other.x, self.y + other.y)
def __str__(self):
return f"Vector({self.x}, {self.y})"
# Usage
v1 = Vector(2, 3)
v2 = Vector(3, 4)
v3 = v1 + v2
print(v3) # Output: Vector(5, 7)
Here, we’ve overloaded the +
operator for our Vector
class.
Abstract base classes
Python’s abc
module provides infrastructure for defining abstract base classes, which are a powerful way to define interfaces in Python.
from abc import ABC, abstractmethod
class Animal(ABC):
@abstractmethod
def make_sound(self):
pass
class Dog(Animal):
def make_sound(self):
return "Woof!"
class Cat(Animal):
def make_sound(self):
return "Meow!"
# Usage
def animal_sound(animal):
return animal.make_sound()
dog = Dog()
cat = Cat()
print(animal_sound(dog)) # Output: Woof!
print(animal_sound(cat)) # Output: Meow!
# This will raise a TypeError
# animal = Animal()
Abstract base classes cannot be instantiated and force derived classes to implement certain methods, ensuring a consistent interface.
Real-world Applications
Polymorphism is widely used in real-world applications:
- GUI frameworks: Different widgets (buttons, text boxes) can respond to common events (click, hover) in their own ways.
- Database interfaces: Different database systems can implement a common interface for querying, allowing applications to work with various databases without changing code.
- Plugin systems: Applications can work with plugins through a common interface, regardless of the specific implementation of each plugin.
- Game development: Different game entities can share common behaviors (move, collide) but implement them differently.
Here’s a simple example of a plugin system:
class Plugin(ABC):
@abstractmethod
def process(self, data):
pass
class UppercasePlugin(Plugin):
def process(self, data):
return data.upper()
class ReversePlugin(Plugin):
def process(self, data):
return data[::-1]
class Application:
def __init__(self):
self.plugins = []
def add_plugin(self, plugin):
self.plugins.append(plugin)
def process_data(self, data):
for plugin in self.plugins:
data = plugin.process(data)
return data
# Usage
app = Application()
app.add_plugin(UppercasePlugin())
app.add_plugin(ReversePlugin())
result = app.process_data("Hello, World!")
print(result) # Output: !DLROW ,OLLEH
This example demonstrates how polymorphism allows the Application
class to work with different plugins through a common interface.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Phillips, D. (2010). Python 3 Object Oriented Programming. Packt Publishing.
- Lutz, M. (2013). Learning Python: Powerful Object-Oriented Programming. O’Reilly Media.
- Ramalho, L. (2015). Fluent Python: Clear, Concise, and Effective Programming. O’Reilly Media.
- Van Rossum, G., Warsaw, B., & Coghlan, N. (2001). PEP 8 – Style Guide for Python Code. Python.org. https://www.python.org/dev/peps/pep-0008/
- Python Software Foundation. (n.d.). The Python Standard Library. Python.org. https://docs.python.org/3/library/
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
4 - Abstraction
Key aspects of abstraction include:
- Simplification: Abstraction reduces complexity by hiding unnecessary details.
- Focusing on essential features: It emphasises what an object does rather than how it does it.
- Separation of concerns: It allows separating the interface of a class from its implementation.
- Modularity: Abstraction promotes modular design by defining clear boundaries between components.
Abstract classes and interfaces
In many object-oriented languages, abstraction is implemented through abstract classes and interfaces. While Python doesn’t have a built-in interface concept, we can achieve similar functionality using abstract base classes. Python’s abc
module provides infrastructure for defining abstract base classes:
from abc import ABC, abstractmethod
class Shape(ABC):
@abstractmethod
def area(self):
pass
@abstractmethod
def perimeter(self):
pass
class Rectangle(Shape):
def __init__(self, width, height):
self.width = width
self.height = height
def area(self):
return self.width * self.height
def perimeter(self):
return 2 * (self.width + self.height)
class Circle(Shape):
def __init__(self, radius):
self.radius = radius
def area(self):
return 3.14159 * self.radius ** 2
def perimeter(self):
return 2 * 3.14159 * self.radius
# Usage
# shapes = [Shape()] # This would raise TypeError
shapes = [Rectangle(5, 4), Circle(3)]
for shape in shapes:
print(f"Area: {shape.area()}, Perimeter: {shape.perimeter()}")
# Output:
# Area: 20, Perimeter: 18
# Area: 28.27431, Perimeter: 18.84954
In this example:
Shape
is an abstract base class that defines the interface for all shapes.Rectangle
andCircle
are concrete classes that implement theShape
interface.- We can’t instantiate
Shape
directly, but we can use it as a common type for all shapes.
Implementing abstraction in Python
While abstract base classes provide a formal way to define interfaces in Python, abstraction can also be achieved through convention and documentation. Here’s an example of abstraction without using ABC
:
class Database:
def connect(self):
raise NotImplementedError("Subclass must implement abstract method")
def execute(self, query):
raise NotImplementedError("Subclass must implement abstract method")
class MySQLDatabase(Database):
def connect(self):
print("Connecting to MySQL database...")
def execute(self, query):
print(f"Executing MySQL query: {query}")
class PostgreSQLDatabase(Database):
def connect(self):
print("Connecting to PostgreSQL database...")
def execute(self, query):
print(f"Executing PostgreSQL query: {query}")
def perform_database_operation(database):
database.connect()
database.execute("SELECT * FROM users")
# Usage
mysql_db = MySQLDatabase()
postgres_db = PostgreSQLDatabase()
perform_database_operation(mysql_db)
perform_database_operation(postgres_db)
# Output:
# Connecting to MySQL database...
# Executing MySQL query: SELECT * FROM users
# Connecting to PostgreSQL database...
# Executing PostgreSQL query: SELECT * FROM users
In this example:
Database
is an abstract base class (though not usingABC
) that defines the interface for all database types.MySQLDatabase
andPostgreSQLDatabase
are concrete implementations.perform_database_operation
works with any object that adheres to theDatabase
interface.
Design principles and patterns
Abstraction is a key component of several important design principles and patterns:
SOLID Principles:
- Single Responsibility Principle (SRP).
- Open/Closed Principle (OCP).
- Liskov Substitution Principle (LSP).
- Interface Segregation Principle (ISP).
- Dependency Inversion Principle (DIP).
Design Patterns:
- Factory method pattern.
- Abstract factory pattern.
- Strategy pattern.
- Template method pattern.
Let’s implement the Strategy Pattern as an example:
from abc import ABC, abstractmethod
class SortStrategy(ABC):
@abstractmethod
def sort(self, data):
pass
class BubbleSort(SortStrategy):
def sort(self, data):
print("Performing bubble sort")
return sorted(data) # Using Python's built-in sort for simplicity
class QuickSort(SortStrategy):
def sort(self, data):
print("Performing quick sort")
return sorted(data) # Using Python's built-in sort for simplicity
class Sorter:
def __init__(self, strategy):
self.strategy = strategy
def sort(self, data):
return self.strategy.sort(data)
# Usage
data = [3, 1, 4, 1, 5, 9, 2, 6, 5, 3, 5]
bubble_sorter = Sorter(BubbleSort())
print(bubble_sorter.sort(data))
quick_sorter = Sorter(QuickSort())
print(quick_sorter.sort(data))
# Output:
# Performing bubble sort
# [1, 1, 2, 3, 3, 4, 5, 5, 5, 6, 9]
# Performing quick sort
# [1, 1, 2, 3, 3, 4, 5, 5, 5, 6, 9]
This Strategy Pattern example demonstrates how abstraction allows us to define a family of algorithms, encapsulate each one, and make them interchangeable. The Sorter
class doesn’t need to know the details of how each sorting algorithm works; it just knows that it can call the sort
method on any SortStrategy
object.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Phillips, D. (2010). Python 3 Object Oriented Programming. Packt Publishing.
- Lutz, M. (2013). Learning Python: Powerful Object-Oriented Programming. O’Reilly Media.
- Ramalho, L. (2015). Fluent Python: Clear, Concise, and Effective Programming. O’Reilly Media.
- Van Rossum, G., Warsaw, B., & Coghlan, N. (2001). PEP 8 – Style Guide for Python Code. Python.org. https://www.python.org/dev/peps/pep-0008/
- Python Software Foundation. (n.d.). The Python Standard Library. Python.org. https://docs.python.org/3/library/
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!
5 - Conclusion
- Encapsulation allows us to bundle data and methods together, hiding internal details and protecting data integrity.
- Inheritance enables code reuse and the creation of hierarchical relationships between classes.
- Polymorphism provides a way to use objects of different types through a common interface, enhancing flexibility and extensibility.
- Abstraction allows us to create simplified models of complex systems, focusing on essential features and hiding unnecessary details.
As you continue your journey in software development, you’ll find that mastering these concepts opens up new ways of thinking about and solving problems. Remember that OOP is not just about syntax or language features - it’s a mindset for modeling complex systems and managing complexity in software.
References
- Gamma, E., Helm, R., Johnson, R., & Vlissides, J. (1994). Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley.
- Martin, R. C. (2017). Clean Architecture: A Craftsman’s Guide to Software Structure and Design. Prentice Hall.
- Phillips, D. (2010). Python 3 Object Oriented Programming. Packt Publishing.
- Lutz, M. (2013). Learning Python: Powerful Object-Oriented Programming. O’Reilly Media.
- Ramalho, L. (2015). Fluent Python: Clear, Concise, and Effective Programming. O’Reilly Media.
- Van Rossum, G., Warsaw, B., & Coghlan, N. (2001). PEP 8 – Style Guide for Python Code. Python.org. https://www.python.org/dev/peps/pep-0008/
- Python Software Foundation. (n.d.). The Python Standard Library. Python.org. https://docs.python.org/3/library/
Cheers for making it this far! I hope this journey through the programming universe has been as fascinating for you as it was for me to write down.
We’re keen to hear your thoughts, so don’t be shy – drop your comments, suggestions, and those bright ideas you’re bound to have.
Also, to delve deeper than these lines, take a stroll through the practical examples we’ve cooked up for you. You’ll find all the code and projects in our GitHub repository learn-software-engineering/examples-programming.
Thanks for being part of this learning community. Keep coding and exploring new territories in this captivating world of software!